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 <meta name="date" content="2004-01-22" />
 <title>SmoothUV</title>
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<h1>SmoothUV</h1>

<h2>&Uuml;bersicht</h2>
<b>Autor:</b> Kurosu<br />
<b>Version:</b> 1.4.0<br />
<b>Download:</b> <a href="http://www.avisynth.org/warpenterprises/" target="_blank">http://www.avisynth.org/warpenterprises/</a><br />
<b>Kategorie:</b> R&auml;umlicher Weichzeichner<br />
<b>Anforderungen:</b> YV12 Farbformat<br />
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<h2>Functions</h2>
<p>- SmoothUV<br>
- SSHiQ</p>
<h2>Syntax</h2>
<p>1) SSHiQ(int rY, int rC, int tY, int tC, int str, boolean HQY, boolean HQC,
boolean field)</p>
<ul>
  <li>rY and rC are respectively the radii for luminance and chrominance (how far from the current pixel neighbours are used).
    The greater the more smooth.</li>
  <li>tY and tC are thresholds (details sensibility). The greater the more smooth (not exactly the same as fpr other
    SSHiQ filters).</li>
  <li>str is the strength (only used in HiQ mode), ie how much of the smoothed version should be used at best for calculating the new
    pixel</li>
  <li>HQY and HQC tell whether to use the HiQ mode, where the edge information automatically reduce the strength value.<br>
    (HQ == 0) ? smoothed_pixel : ( (strength-edge)*smoothed_pixel + (256-(strength-edge))*pixel_in )/256</li>
  <li>field allows you to process independently fields (risks of worse blurring/color bleeding)</li>
</ul>
<p>2) SmoothUV (used to reduce rainbows, as done by smartsmoothIQ)<br>
   SmoothUV(int radius, int threshold, boolean field)</p>
<ul>
  <li>radius is the range of operation</li>
  <li>threshold is the one used in smartsmoothIQ</li>
  <li>field is the same as above</li>
</ul>
<p>This filter doesn't process the luma at all, and can be seen as a shorter version of
SSHiQ(rY, radius, -1, threshold, 255, false, false, field)</p>
<p>&nbsp;</p>
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